OpenGL pathway, highest settingsĪlthough the above represented state of the art in 1997, it looks pretty awful by today’s standards, and this editor couldn’t play it this way for very long. Quake II built-in timedemos used for average frameratesīefore we look at Quake II with the RTX features on, check out the game on the OpenGL pathway with all settings fully maxed out.RTX Quake II is patched to its latest versions at time of publication.RTX render used except to compare with the original OpenGL (OGl) API. Highest quality sound (stereo) used in all games.Gaming results show average frame rates.Game Ready GeForce 430.86 WHQL drivers for all cards.EVGA DG-77, mid-tower case supplied by EVGA.EVGA Nu Audio stereo PCIe sound card, supplied by EVGA.EVGA CLC 280mm CPU water cooler, supplied by EVGA. Seasonic 850W Gold Focus power supply unit.EVGA GTX 1660 Ti 6GB Black, at stock clocks, on loan from EVGA.GTX 1080 Ti Founders Edition 11GB, at Founders Edition clocks, on loan from NVIDIA.RTX 2060 Founders Edition 6GB, at Founders Edition clocks, on loan from NVIDIA.RTX 2070 Founders Edition 8GB, at Founders Edition clocks, on loan from NVIDIA.RTX 2080 Founders Edition 8GB, at Founders Edition clocks, on loan from NVIDIA.RTX 2080 Ti Founders Edition 8GB, at Founders Edition clocks, on loan from NVIDIA.T-Force Xtreem 16GB DDR4 (2×8 GB, dual channel at 3866 MHz), supplied by Team Group.EVGA Z370 FTW motherboard (Intel Z370 chipset, latest BIOS, PCIe 3.0/3.1 specification, CrossFire/SLI 8x+8x), supplied by EVGA.Intel Core i7-8700K (HyperThreading and Turbo boost are on to 4.80GHz for all cores Coffee Lake DX11 CPU graphics).The six cards tested, settings, and hardware are identical except for the RTX variables being compared. Our testing platform is a recent install of Windows 10 64-bit Home Edition, and we are using a Core i7-8700K which turbos all 6 cores to 4.8 GHz, an EVGA Z370 FTW motherboard, and 16GB of T-FORCE Xtreem DDR4 at 3866MHz. We will also briefly look at image quality and the settings for each card. This evaluation will compare the performance of all four Turing RTX cards – the RTX 2080 Ti, the RTX 2080, the RTX 2070 and the RTX 2060 – as well as the non-RTX Turing GTX 1660 Ti and the Pascal GTX 1080 Ti. Path tracing techniques result in an impressive new look for id’s Quake II which originally launched in 1997, and we want to see how our six test cards perform. This form of path-traced rendering is used in CG films, but before now it has been considered impossible to play games this way. Path tracing uses ray-tracing techniques that unify all of the lighting effects including shadows, reflections, refractions, ambient occlusion, and diffuse global illumination. RTX Quake II is the world’s first game that is fully path-traced. RTX Quake II Ultra Performance Benchmarked with all RTX Cards plus the GTX 1080 Ti and the GTX 1660 Ti
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